How important is it that you as a Dungeon Master and your players have a good "flow" in your game? It's not just about moving along plot points or hitting story beats... it is an overall feeling that your table is not stuck in the mud! The guys discuss this before an interview with the creator of Mafia Blitz, the new "werewolf-esque" game that's coming soon!
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https://www.kickstarter.com/projects/markiradian/mafia-blitz
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